Last one about photommetry at the BM - this is what 123D Catch spits out once it’s done processing your images.

I Put a Giant Scarab Beetle in Space and You Can Too

While working as a web designer at the britishmuseum, I’ve been looking into ways of presenting information about some of the objects housed there for an online audience.

While nothing may compare with seeing the Museum’s collection in person, I figured there might be some fun, interesting and interactive ways to present visual and factual information about these data-rich objects.

After taking a bunch of photos, I was able to quickly and fairly easily mock up interactive 3D models using Autodesk’s images-to-3d-model app 123d Catch and online WebGl / HTML5 3D model hosting service Sketchfab.

The former produces surprisingly good models even from a set of blurry pictures (I spent max. ten minutes capturing images on a Sony DSC-HX5). The latter gives you a lot of control of how your model is rendered and, most importantly, let’s you put it in outer space.

Rowland Emett

…was an was an English cartoonist and constructor of whimsical kinetic sculpture who worked through the mid-20th century, also one of my favourite artists. I traveled to Birmingham yesterday to see an exhibition of some of his illustrations and sculptures.

I wrote to him when I was six years old, sending him some drawings I had made of some of his characters - despite being very ill at the time he wrote back (the postcard is at the top here, sent six months before he passed away in 1990 - ain’t that some handwriting?).

The exhibition is on until 21 September at the Birmingham Museum

p.s. you might know his stuff from Chitty Chitty Bang Bang

pretty much real life

sounds on collision, some fog and clouds

and a simple minimap

Took the long walk home on Friday

I was in central London and it took about an hour or so to get back to near my place in the south east. There was a storm earlier in the day so there weren’t that many people about. The Thames is both crappy and great - lots of trash but it’s still a giant open space of water and wildlife.

did post his before but it’s ended up in the game pretty much as is so I put it up on soundcloud in honour of the game’s pre-release showing at the Indie Launch Party last night at the London Game Space.

Ace Maverick by Futureworks Studios is scheduled for release on IOS and Mac in the next couple of months. Exciting times! Here are a few clips of Ace and other games at the event:

Develop Conference Jam Brighton

Intro sequence to a low poly pier racer.

Some pics from GBS Game Jam…

It was a great couple of days spent with some really lovely people creating something very fun and silly. We had a team of six - 2 programmers, 3 arty types and one sound guy (me!)

In our game, Sunshi*e, you assume the role of a summer god who must spread summer across the land, hopping between pools of summer sun and, er, crapping on things to bring them to summer-y life.

Although I didn’t have much to do with the dev side of things, it was interesting witnessing the programmers and 3D guys using the browser based collaborative dev environment Playcanvas instead of the de facto jammers choice, Unity 3D.

Oh, and here’s the remix of the 100 year old English folk tune “Country Garden” I cooked up for the game:

2nd place at the Great British Summer Game Jam

So the Jam hath ended… it was a great 48hrs at Mind Candy’s offices here in London. Friendly staff, lots of free food, coffee and wifi and of course making games.

Above is the theme we ended up using (out of two I made) for our game, Sunshi*e. In keeping with the jam’s theme (British Summertime) it’s a very British tune - it’s actually a 100+ year old song called Country Gardens collected by Cecil Sharpe in 1906, an ethno-musicologist who thought it was essential  to record traditional folk songs before they were lost to time.

Not sure what he, or the original singer William Kimber, would think of what use we made of the tune but I would hope they’d at least appreciate the effort to keep the music alive :)

Artwork by Daniela Attard