man discovers meshlab and decimation
(original model up on sketchfab)
so i tried out procedural music generator abundant-music.com, ready to be all “pshh! where’s the human element?” turns out that it creates some pretty listenable stuff …
Been getting slightly obsessed with the whole photogrammetry thing these days…
Tracks from a while ago…
The game is on hiatus for the mo but I wanted to release these little tunes out into the world.
Like little tadpoles you might say.
Fat, hungry tadpoles….
Game by fromsmiling , art by justinchan
Young People’s RS Components Hack @ musictechfest
I spent a great weekend at LSO St Luke’s in London running an introductory Arduino/Raspberry Pi workshop for young people, along with Sandbox Education and Daniel Lopez (he of Cave of Sounds).
Young people of all ages, even with no prior coding knowledge, were able to create all kinds of crazy sounding instruments using physical tech donated by RS Components.
It was an incredibly fun event to be involved with and the crossover of music and tech in a very ‘jam’ like environment worked out very well. Young people shared both musical and technical skills with each other to create a combined cacophony of far-out sounds.
Getting a group of creatives in a room, bouncing ideas around and seeing what comes out is something that I’ve seen work well in youth music projects as well as when I’ve joined in hackathons and game jams myself so it was exciting to see these disciplines come together in one place!
Final thought: the more I work on these kinds of things the more I start to believe that the nature of ‘art’ is misunderstood - it isn’t in the finished, polished product or performance, it’s in the creative process itself. The more opportunities there are for anyone and everyone to have a go at being creative the better because we are all artists. We just might not know it yet :)
More photos of the event by Andrew Dubber on Flickr
made a website for riverfilm.com/four4
It’s a 16 second, sci-fi film competition with a £1000 prize yo
** targeting the golden pyramid **
what 123D Catch spits out once it’s done processing your images
1700 Year Old Scarab Statue in Spaaaaace
I Put a Giant Scarab Beetle in Space and You Can Too
While working as a web designer at the britishmuseum, I’ve been looking into ways of presenting information about some of the objects housed there for an online audience.
While nothing may compare with seeing the Museum’s collection in person, I figured there might be some fun, interesting and interactive ways to present visual and factual information about these data-rich objects.
After taking a bunch of photos, I was able to quickly and fairly easily mock up interactive 3D models using Autodesk’s images-to-3d-model app 123d Catch and online WebGl / HTML5 3D model hosting service Sketchfab.
The former produces surprisingly good models even from a set of blurry pictures (I spent max. ten minutes capturing images on a Sony DSC-HX5). The latter gives you a lot of control of how your model is rendered and, most importantly, let’s you put it in outer space.
Watched some kung fu last night: Bruce Lee & James Tien in “Fists of Fury” - here’s a little tribute to Joseph Koo’s soundtrack!
If you check out the film, make sure you watch the original version - the English dub has entirely different music.
…was an was an English cartoonist and constructor of whimsical kinetic sculpture who worked through the mid-20th century, also one of my favourite artists. I traveled to Birmingham yesterday to see an exhibition of some of his illustrations and sculptures.
I wrote to him when I was six years old, sending him some drawings I had made of some of his characters - despite being very ill at the time he wrote back (the postcard is at the top here, sent six months before he passed away in 1990 - ain’t that some handwriting?).
The exhibition is on until 21 September at the Birmingham Museum
p.s. you might know his stuff from Chitty Chitty Bang Bang…
pretty much real life
sounds on collision, some fog and clouds
and a simple minimap
you got your Blender made model, a specular material, a point light, a trail renderer & a particle ‘mitter.
add your own sound effect pls